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Making Muppet Ordis

Y’all may have noticed I like a bit of Warframe. It’s proven to be a genuine source of respite the past couple of years, and thanks to that I decided that this year I was going to TennoCon, the annual convention that developer Digital Extremes holds in London ON every year.

I’ve only ever been to one convention before (Star Wars Celebration) and since money is so tight I had to make some sacrifices to make it work, but once I was locked in I knew I wanted to do something special for it. The answer, of course, was a puppet.

Cephalon Ordis was the most obvious choice, but even then the design is so far out of my wheelhouse I had to carefully consider how to go about it. The answer was to bring him into my wheelhouse, and re-imagine the character as a Muppet. Thus Muppet Ordis was born.

The first decision to be made was how the head would work. In game the head raises up on a shaft and essentially floats above the body. At first I was going to play with that as a mechanic, but in considering other design elements I decided to go with a more traditional hinged mouth. This involved reinterpreting the design a bit as in game Ordis really has no lower “jaw” to speak of.

I was debating doing the whole thing in foam and flat patterning it out, but one of the major challenges in any replica or caricature is retaining what video game designers call the “silhouette” of a character. It had to be a very specific shape and getting it even a little bit off would skew the whole thing, so I instead opted to take the in-game model geometry and build out a 3D printed shell from that. The results were promising.

The challenge then was how to make him look like he was made out of Muppety fabric, and so began a quite meticulous process of using a strong spray adhesive to lay sheets of stretchy fleece over the surface. The original has a fair amount of detailing on the head so I made a reference to that with a colour insert, then hand cut some details like the black eye socket inlays in velvet and the small gold “beak” in felt. The eyes were 3D printed in two pieces, a black socket to form a rim and then the disc itself with a lid reference to be made in fleece.

The gold trim around the base of the head was a real challenge and it took several iterations to ge the shape & size right, even working from the in game model. Covering it with fleece was a meticulous process, and there was at least two hours of hand stitching to get it attached, but in the end it worked out. Ordis had a head. Reinterpreting the top gold bar as a tuft of Bert-like hair finished it.

It’s a standard rule of thumb that any part you think will be “the easy bit” ends up being… not. That was certainly true of the lower body fabric that I came to call the “shroud”. It *looked* quite straightforward, easy to flat pattern by eye, but once again it was a matter of needing to get it right. The question of what I was actually going to make it out of arose — at first I was tempted to do it all in fur, but that would have lost the shape definition and moved it further away from being Ordis. Instead I opted for white fleece on the exterior and black velvet on the interior, with a yellow fur trim, heavily styled and set. I think it gives sufficient Muppet-ness while still being Ordis.

At first my intention was to simply bring the puppet to the show with me and maybe get a few photos with the community. Then I thought: what if… I entered the cosplay contest? I honestly don’t think this silly little thing holds a candle to some of the amazing creations the cosplay community builds, so I applied to enter the just-for-fun noncompetitive segment. Much to my delight I was invited.

I’m writing this the day before TennoCon. There have been… developments. I’ll detail then in a follow-up but I’m greatly looking forward to enjoying the experience with the Warframe community.

Keep lifting, Tenno.

Puppet Building Basics

Look, the blog! It lives! A new member of the Discord (join the Discord!) asked a very simple question that I realized I had never actually answered, and that flowered into this post. The question was:

How do I even get started in learning puppet building?

An excellent question, particularly now that, thanks to AI slop, search engines have become largely useless. So let’s answer it!

There’s no single discipline that goes into puppet building, it’s a cross section of different fabrication processes and techniques. My first advice is not to just stick to “puppet building” tutorials, but look to things like sewing and prop making for related arts. Learning the core processes is far more important than following a linear instruction list.

That said, you probably want to jump in and make something. That’s great, and you absolutely should. I know for myself I felt a bit overwhelmed when I started, not seeing any obvious first step. That’s because there isn’t one. The best way to learn to make things is to make things! Maybe what you make will be great or maybe it won’t, but never forget that everyone who is good at something only got that way by being bad at it. You only learn by practice, and there is no “finish line”. Even after doing it for years I’m still learning new things, trying new techniques, and making mistakes. 

The difference between a pro and an amateur isn’t that a pro doesn’t make mistakes — we do, all the time! It’s just that pros have had the experience to know how to handle the mistakes, and that’s something that only comes with time and practice.

The place almost everyone today got their start is Adam Kreutinger’s (RIP) YouTube channel. Adam has done a wonderful job making puppet building accessible and available to thousands of people, and we all owe him a huge debt. His Puppet Building 101 playlist is the best single thing you’ll find to a real on-ramp:

https://www.youtube.com/playlist?list=PL1F3305D1FDE99B01

It’s important to remember that everyone is different. As you develop and learn more you will invariably find some things that work for some people may not work for you. You should allow yourself to find your own path, but of course in order to do that you must walk the path that others before you have. 

I found a real watershed moment came when I went through BJ Guyer’s courses on the Stan Winston school. BJ is a legendary builder and performer and wonderful teacher. By the time I came to these courses I already knew most of the basic mechanical techniques that BJ shows, but watching a seasoned pro work through challenges and issues was a real light bulb moment. A “teach them how to fish” experience for sure.

https://www.stanwinstonschool.com/artists/bj-guyer

And last it would probably be remiss of me to point out my own efforts. Most of what I’ve produced aren’t formal tutorials, but instead live streams where I’m working on… whatever. But there are a couple that may help give you some guidance.

Most new builders start by becoming borderline obsessed with getting patterns. I always caution against this. Patterns are useful and necessary, but they’re not nearly as important as you think. There’s no pattern that will magically turn you into a great puppet builder. Patterns are convenient references and nothing more.

The best thing to do with patterns is make your own! Adam K shows a great technique for clay modeling, but that can be a little more involved than beginners want to try. I have an extremely simple technique I showed for designing and building a basic puppet from absolute scratch, using nothing more than some paper, a pencil, a ruler and a compass. I have a playlist of live stream VoDs showing the process largely from beginning to end:

https://www.youtube.com/playlist?list=PLDHrVsDtxCRpToUbdCk_GxrHDk-x19Z92

And lastly I know a lot of people, myself included, have questions about the specific materials we use in puppet building, so I went over that and provided some alternatives in this two part playlist:

https://youtube.com/playlist?list=PLDHrVsDtxCRrT7Uo2Pjf9F7YdwSSiphIB&si=w16tiWWc6lQS8IPe

As always I’m happy to answer questions and there are also many wonderful builders on the Operation: Puppet Discord server. 

Happy building!

Morning Coffee Blog: Empty Shelves

Puppets? In *this* economy? That of course was the question going into 2024. As I’ve mentioned (a lot), thanks to wildly rising costs of living and stagnating income, times are tough for us small arts business runners. People do tend to favor putting food on the table over buying another puppet.

Because business was slow, a couple of months ago I started taking on a bit more private commission work. I normally try to focus on building general sale puppets for the shop as I’m able to keep the cost reasonable, but I will sometimes do a custom job. They always take more time than shop builds, but I really don’t like saying no so if I think I can accommodate clients, I do what I can. Plus as the shop general sales were slow I decided that some income was better than none. Even *I* like to put food on the table. Low carb, please.

I had just finished a couple of jobs for previous clients and O:P Discord members (join the Discord) and had decided to get back to restocking the shops when I got a message from the lovely folks at SciShow Kids to work on some character rebuilds for them, all of which I talk about in the most recent episode of Pixels and Puppets.

I’m about at the half way point on the SciShow commission, and then I have two (possibly three?) more commissions after that, which is grand. In the meantime though, the occasional puppet sold on the shop and now all the chickens have come home to roost. The shops are pretty bare for the first time since I started O:P over 5 years ago.

I’ve had a number of messages from folks asking if there will be more so this is a long-winded way of my saying YES! Absolutely! After the current batch of commissions are done (a few weeks maybe?) my top priority is both getting back to stocking the shop and firing up the build streams again.

I’m so grateful to have this interest. I do work hard at keeping the lights on here at The Puppet Mines and it’s very encouraging to be so busy.

Feb 2024: Puppdate!

We did it! We’re well into another year and everything is great! Provided you don’t look at the news or work in tech or are a journalist or…

Um. Anyway. Puppets.

There actually is some good news on the O:P front! You may have noticed that things on my socials have been quieter than usual. That usually means I’m super busy with something, and this is still the case. As we talked about in the most recent (at time of writing) episode of Pixels and Puppets, February has been largely filled with dentistry, occasionally interrupted by puppets. However as we’re closing out the month that’s getting a little easier, and it’s all good stuff.

First good thing: The Operation: Puppet Hall of Fame! As suggested on the Discord (join the Discord) I’m going to be adding a new section to this website, and it will feature… YOU!

I’ll be posting a full video about this soon but bascially if you’ve ever got a puppet from me and use it in any public-facing production (YouTube, Twitch, TikTok, anything), I want to know about it and link to it. Quite often I have no idea how folks are using the critters they get from O:P, and more than once I’ve had someone ask “is this one of yours?” and link to something I’ve never seen before.

Part of what I want O:P to do is bring folks together, so this would be a good way of amplifying both my work, and the work of other puppet folk.

So get in touch! I’ll be reaching out to everyone I can think of but I’m sure to miss a lot. If you use an O:P build in your thing, big or small, I want to know about it. Send me your link, even a screenshot/logo/promo art, and a 1 sentence summary. I don’t yet know how it’ll be organized as that will depend on the response, but I want to give everyone a chance in the spotlight.

Second good thing: Kevin’ busy. With puppets this time! I can’t give details yet and it’s still early days, but it looks like I’ll be making some puppets for a popular and noteworthy YouTube channel. It’s an exciting project that I’m very happy to be a part of, and means that throughout March my head will be deep in the Puppet Mines. As the project is under wraps for now this does unfortunately mean the build streams are still on pause, but they will return once I get done all this work.

As usual I’ll post anything and everything I can on socials, so keep watching, keep in touch, and we’ll forge ahead through whatever this year can throw at us.

2023 Wrap-up. Stay small.

I wasn’t sure I was going to do one of these, as 2023 was very much a “let’s just get through it” sort of year. But today I’m feeling reflective, so let’s reflect:

Going into 2023 I knew times were going to be tough, business-wise, and wow was I right. Given the state of the world economy and ever-growing economic disparity, people just don’t have the money to spend on fun things like puppets, no matter how good they are. It was a very rough year financially, and I don’t expect 2024 to be any different. My original thought was since I knew this going in, I was going to use 2023 to build my audience and community — the fabled “phase 2”. Coupled with this was my increasing desire to rely less on large corporate social platforms over which I had no control, and which only exist to harvest data and exploit people.

As usual, things didn’t go exactly to plan. I can’t say that going into 2024 the O:P community is really any bigger than it was in 2023, but that’s nothing to dwell on. Puppets are a niche field in a small subset of online viewers, and having *any* audience at all is a success. I was hoping to shoot for Kreutinger numbers, but I just don’t have the social media savvy to pull that off. A big part of that is my personal distaste for large scale social media in general, and the sort of things you need to do to get noticed. I tried, and failed, to make TikTok work. I can’t do Shocked Guy thumbnails. I can’t spam. I hate keyword stuffing and SEO garbage. And hence, I am, and will remain, small.

Part of my going into 2024 is about making peace with that, and finding ways to make O:P sustainable. Thankfully I have a few ideas, which I’ll be going into more detail soon, but they boil down to “I gotta be me”. This only works if I enjoy it and am true to myself, and I have to keep the faith that although my audience will be small, they’ll really connect with what I do.

There are plenty of challenges ahead for 2024. I’m facing a whole laundry list of medical stuff that needs to be tended to (and paid for — AMA about dental insurance) and I need to balance that time with being able to keep the shop stocked, plus keeping up with community events like the build streams.

It does feel a bit overwhelming, but I suppose if there’s any advantage to my age, it’s in a small bit of wisdom. I’m not going to succumb to pessimism or despair. The “maker movement” is about taking things into your own hands and forging ahead, instead of waiting for someone else to make it better, and that’s what I’m determined to do. I’m going to do what I’ve always done, and what I will do until I can’t do it any more:
 
 Gather tools, learn skills and build. Onward to 2024.

Lastly I’m afraid we will be ending on a sad note. For those not on the Discord (join the Discord), our friend and O:P community member Scarlet passed away earlier this month. The details are personal so I won’t get into it, but it feels very much like O:P lost a family member. I know they didn’t have a biological family, but my condolences to their friends and peers. Their absence is felt, and they are missed.

Morning Coffee Blog: Numbers

As a follow on from the last blog, I’ve been doing a lot of thinking lately about where I should be focusing my efforts with O:P. Foremost as always is building for the shop. That’s my job, and the engine that drives everything else. But beyond that, I’ve taken a step back and looked over what, in the past 4 years since I’ve been doing this, has garnered the most response. For online creators there really is only one metric, and that’s the numbers. So what do the numbers say?

By a wide margin, simply posting photos on socials gets by far the biggest response. It makes sense, there’s very little effort required to click a “like” icon. Of these, Instagram is the leader by a long way.

Then the build streams are second on the list, hand-in-hand with puppet building instruction videos. Again, makes sense, people find something of value there that they can use.

After that, The Oracle show gets modest views relative to subscriber count, and this can be lumped in with the Short videos.

The podcast has hard capped and has had a downward trend for the past couple of months. I can estimate we have about 30-40 regular listeners at most, and that number is getting smaller. Growth stopped a couple of months ago.

At the very bottom of the list are the Frankie Play streams and this blog. The number of people who engage with those rarely rises into double digits.

The YouTube channel has (currently) 766 subscribers. Compare this with, say, Adam Kreutinger’s Puppet Nerd channel, which has 148 thousand. Or Ragmop and Goose which have 5.9 thousand despite their channel being a year younger than mine.

The only conclusion is the “content” is the problem. Adam of course is the venerable public face of puppet building online, and Ragmop and Goose do quick, punchy viral videos. This is what the internet wants. On the whole, it doesn’t want longer form, heavily produced work, i.e., most of what I do.

Don’t get me wrong, I always knew this was going to be the case. My style is outdated and doesn’t gel with today’s audiences. I don’t think it’s bad, by any means. I love what I do and strongly believe in it, and for me to try and pivot to doing what I think The Internet wants would feel false and like the “hello fellow kids” meme. Can’t do that.

As I move forward, it only makes sense to focus on those things that people actually want. I know there are folks who enjoy both, but the hard truth is they are work, and there isn’t much point in doing them if there’s no knock-on effect. I have a limited amount of time and energy, and I need to spend those things in places where it will have an impact.

As much as I hate to say it, the number has to go up.

I’m not making any big decisions or grand gestures yet. Still mulling things over and figuring out a good balance. But I am going to focus more on the things people clearly want. As an artist it can be a bitter pill to put something out into the world that doesn’t get the response you’d like, but I’d like to think I have the maturity to be realistic.

A professional knows that not everything will work. You can do your best and still fail. The ones who succeed are the ones who can adapt and be inventive, rather than trying the same things over again and expecting different results.

Numbers suck sometimes. You know what doesn’t suck?

Coffee.

Morning Coffee Blog: Time

What? Another blog post? What year is this, etc.

Been doing a lot of thinking over the last couple of months, specifically about the aforementioned “Phase II” stuff. Time to reassess.

As we near the end of 2023, it’s good to look back and see where I’m at. I always knew this was going to be a lean year for sales, and that’s played out as expected. I’d be lying if I said it wasn’t a concern – I can only keep the business afloat at a loss for so long, but for the moment the ship is holding. But yes, I’m feeling the pinch.

That’s what “Phase II” was supposed to be about – if I won’t be generating sales, I can at least grow the footprint of O:P and bring more people in. So there was a big push back into mainstream social media, the reactivation of the TikTok channel, and me trying to post something on Socials every day. While not a failure – the numbers did go up – it certainly wasn’t what I’d hoped. More importantly, I found that it generated far more stress than it was worth.

Time. Time is always the enemy. Time I spend making videos and other media is time I have to take away from building. Building is the only thing that brings income, so time away from that is a tangible cost. And it becomes a vicious circle, where I’m so worried about building enough that the stress mounts and it becomes harder to think of ideas for new funny videos, etc.

Then came the run-up to Halloween, always a special time ‘round here. This year I did something different – instead of worrying about quotas and build times, I wanted to take one build and just spend as much time on it as I liked. The result, a delightful Nosferatu that I’m very proud of, became the first O:P “Premium” puppet at a higher cost than anything I’ve sold before. It also sold about a week after it was listed.

Hmm.

The important lesson here is, at the end of the day, for me and O:P, doing the Capitalist treadmill is a pointless exercise. It saps the joy out of it, and without joy, puppet building is meaningless. I can’t ignore time altogether, but I can give myself a little more breathing room every now and then.

I’ve decided for at least the remainder of this year, I’m not even going to plan build queues or track time. I’m going to make what I want to make, however I want to make it. Same for Socials, no more feeling the need to post something every day. If I have something to post or an idea for a video, I’ll make that. If I don’t, I won’t. Keep it organic and free flowing.

I keep saying, the rules of The Puppetsphere are different. There’s no algorithm that will help me. Perhaps others have found a way to work the system and rise, but I’ve given it my all and made no tangible progress. The Internet as a mass doesn’t want what I do, and me trying to do anything other than what I feel in my heart makes me miserable. Word-of-mouth is the only way for me, and if it stays small, it stays small.

As always, quality matters to me far more than quantity. Don’t get me wrong, quantity does matter, on a practical level if nothing else, but if I’m honest with myself and the work, quality matters to me far more.

Onward. At our own pace.

After coffee.

Morning Coffee Blog: Phase II

Yep, still here! In fact, more here than ever.

As I talked about on Ep 11 of the Pixels and Puppets podcast, thanks to many shenanigans and shady dealings from the ever-increasingly awful Etsy, it’s come time to enter a new phase for Operation: Puppet. After several meetings with Gus the Marketing Yeti, we have decided* to call it Phase II. Because we’re bad at names.

As I said on the podcast, I’ve always been content to be a small player in this space. All I want is a bit of an audience to enjoy my work, and to keep the shop running so I can keep making entertaining media. That’s still true, and once upon a time that would be a completely achievable goal even in as small a genre as puppetry. Once upon a time social media and other socially-driven sites like Etsy would have encouraged that. That’s increasingly not the case, so it’s up to individuals to take control of their own media presence. That’s basically what Phase II is. I can’t rely on whatever nebulous and vague algorithm might send my way. I must push.

While the “puppetsphere” (as I call it) is small, it’s not as small as you might think. I’m still relatively new to the field. The O:P YouTube channel certainly isn’t unknown at 714 (currently) subscribers, venerable puppet building guru Adam K currently has 143 thousand. Adam’s been doing this a long time and has put in the work to build that audience, so I’m looking at that as a ceiling.

What it means is I need to just put out more, for lack of a better word, “content”. But as I’ve learned already, if I’m not enjoying it, I won’t keep at it. Sustainability is the key. I’m still thinking about what that ultimately will look like, and as always things will adapt over time. But the practical upshot is you’ll be seeing a lot more of me, Frankie, The Oracle, Jellyroll and yes even Gus, in the future and going forward.

As I’m just one person with a limited amount of time & energy it won’t happen overnight of course, but I’m determined to build momentum and grow. Building a community doesn’t happen passively and doesn’t happen without you. I strongly believe in what O:P does. Puppets may be silly and frivolous, but the goodwill and kindness that a community built around such things generates is a force for good.

Welcome to Phase II. After coffee.

*Gus decided. I just sat there and tried to get a word in edgewise.

Morning Coffee Blog: Catch-up and Digital Busking

Believe it or not, it’s another blog entry! Told you I didn’t abandon it.

Quite a bit has happened since the last entry back in those halcyon days of… 3 weeks ago. Principally the build streams got put on hold because the shop needed a massive overhaul. My actual usable workspace was being encroached on by the advancing drifts of cruft, so it was time to clear-cut back to the bone and rebuild. 

Thankfully as reported in episode 9 of Pixels and Puppets, the clean-up has gone well and the build stream will be returning much sooner than anticipated.

I’ve been taking a lot of mental stock lately, as cleanups always give me space to re-evaluate. In terms of growth, O:P has stagnated a bit. Things are quieter than usual, but that’s largely on me. The build streams always generate activity and without them, it’s noticeable. The podcast is still getting solid numbers but they’re just holding steady, not growing, and it’s been a long time since I did any Frankie Play or episode of The Oracle.

A lot of this is just circumstantial, owing to my limited time. I’d love to do it *all*, all the time, but there are only a certain number of hours in a day, and as always running the shops must take top priority. Lately that’s meant the studio clean, which means that there hasn’t even been all that much building happening, so part of my “content creator” (still a horrible term) brain is panicking.

Now it’s time for me to take a breath and remember that part of my whole model with O:P is not to play the Capitalist fantasy game of “infinite growth at any cost”. Sometimes things will be slow, and that’s ok. What matters is how I and everyone in the community is feeling. O:P should be a Happiness Generating Machine, and that is the final metric.

I realized the other day that I really miss the Frankie Play streams, but I de-prioritized them because they are among the least-viewed content O:P does. However, I really enjoy them, and they don’t interfere with build time, so why aren’t I doing them? I may not be gaining eyeballs, but is that even important?

And that’s when I realized that things like the Frankie Play streams shouldn’t be viewed as “events” like the build streams. It’s never guaranteed an audience, but if we’re lucky, a few folks might stumble across it and enjoy it, and maybe even follow some breadcrumbs. 

It’s busking. Digital busking, but instead of coins in a hat, maybe we’ll get some new people. Buskers have no idea if they’ll have an audience or not. It’s a totally random roll of the dice. They do it for the love of it. It’s organic.

I need some of that in O:P. There always needs to be practical considerations, but it’s healthy and uplifting to just do things for the joy of it. I got it so firmly lodged in my head that this year is the Year of More Eyeballs that I lost sight of the fact that part of what makes this whole thing special is just creating fun stuff for the love of the stuff. 

Here’s to all the digital buskers out there. I think Frankie will be joining you again soon.

Morning Coffee Blog: 700

Over 3 years ago (thanks for the super accurate date system, Google), Jamie, Andrew and version 1 of The Oracle did our very first live stream. The occasion? To celebrate the YouTube channel hitting 100 subscribers.

Yesterday Scarlet pointed out (shoutout Scarlet) that during the build stream (Wednesdays 11am ET on Twitch and YouTube) we hit 700 subscribers. Wow.

I do keep my eye on our numbers, probably more than is strictly healthy. With a limited amount of time I need to make sure that whatever O:P does is reaching the most number of people, so if a particular project isn’t performing well (looking at you, Frankie Play), it needs to be moved down the priority list or dropped completely.

However, I also realized early on that O:P was never going to be “big”. It’s a niche of a niche, and in some cases (again, Frankie Play), another niche inside that. Every niche recursion loses a significant percentage of the audience, so instead of just “make the numbers go up”, I decided it would be best to just make O:P the highest quality I could and build a core dedicated audience who would stick around. Nothing is worse for creator burnout than the fear that not churning out regular “content” means that your fickle following will suddenly disperse like a shoal of frightened minnows. I’d rather have a smaller number of true community members who feel valued and invested rather than a large collection of hungry baby birds who need feeding.

That’s what makes the 700 YouTube sub number special. It’s still a tiny percentage of what even other puppet folk have, but I’m still extremely proud of it. As anyone on the Discord knows (join the Discord), we are very much a Muppet-like family. I may be the designated Kermit, but it’s all in service of keeping something larger than myself running. It’s a comfortable respite in a chaotic world, and it’s my intention to keep that going as long as I can.

So thank you everyone. I raise my glass to you. Or rather, this attractive mug of, yes, coffee.